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Hackers attacked Electronic Arts and stole source codes from the company

The publication Bleeping Computer and information security company Kela report that unknown hackers attacked Electronic Arts and stole more than 750 GB of data, including game source codes and debugging tools.

Representatives of the company have already confirmed the fact of hacking and data leakage, however, they emphasized that this is not a ransomware attack.
A limited amount of code and related tools have been stolen, and we do not expect this to have any impact on our games or business.EA said.

The cybercriminals write that they have access to all EA services and offer anyone who wants to purchase stolen data for $28,000,000, and as a bonus, the buyer will receive “the opportunity to fully exploit all EA services.”

Overall, the hackers claim to have stolen massive amounts of data from the EA network, including:

  • server sources for searching FIFA 21 matches;
  • FIFA 22 API keys, SDK and debugging tools;
  • source code of the FrostBite game engine and debugging tools;
  • debugging tools, SDK and API keys;
  • own EA game frameworks;
  • Private SDK and API key for Xbox and Sony;
  • XB PS and EA pfx and crt with key.

As proof of their words, the hackers shared screenshots with directory listings and source code. Such advertisements have been posted on various marketplaces and hacker forums.

We are investigating a recent breach incident on our network, in which a limited number of game source codes and related tools were stolen. Player data has not been accessed and we have no reason to believe that there is any risk to their privacy. We are actively cooperating with representatives of law enforcement agencies and other experts in the ongoing criminal investigation.Electronic Arts representatives say.

EA is the game developer and publisher behind several well-known brands such as Madden NFL, EA SPORTS FIFA, Battlefield, The Sims, and Need for Speed. EA also has over 450 million registered players worldwide and reported GAAP net revenue of $5.5 billion for fiscal 2020.

Let me remind you that we also wrote that Hackers Influenced Valve’s Online Games Using Vulnerabilities in the Steam Platform.

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Daniel Zimmermann

Daniel Zimmermann has been writing on security and malware subjects for many years and has been working in the security industry for over 10 years. Daniel was educated at the Saarland University in Saarbrücken, Germany and currently lives in New York.

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